mirror of https://github.com/godotengine/godot
Updating "Display Close Button" setting (interface/scene_tabs/display_close_button) in Editor Settings changes the size of scene tabs, but the add button at the end of the tabs was not being moved until the next update, causing gaps/overlaps between the controls. Adding call to _scene_tabs_resized() after getting the new settings to update the add button position. Fixes #91850 |
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| .. | ||
| SCsub | ||
| editor_bottom_panel.cpp | ||
| editor_bottom_panel.h | ||
| editor_dir_dialog.cpp | ||
| editor_dir_dialog.h | ||
| editor_file_dialog.cpp | ||
| editor_file_dialog.h | ||
| editor_object_selector.cpp | ||
| editor_object_selector.h | ||
| editor_run_bar.cpp | ||
| editor_run_bar.h | ||
| editor_scene_tabs.cpp | ||
| editor_scene_tabs.h | ||
| editor_spin_slider.cpp | ||
| editor_spin_slider.h | ||
| editor_title_bar.cpp | ||
| editor_title_bar.h | ||
| editor_toaster.cpp | ||
| editor_toaster.h | ||
| editor_validation_panel.cpp | ||
| editor_validation_panel.h | ||
| editor_zoom_widget.cpp | ||
| editor_zoom_widget.h | ||
| scene_tree_editor.cpp | ||
| scene_tree_editor.h | ||