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effects
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Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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2025-09-17 11:34:13 -05:00 |
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environment
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Fix spotlight's shadow with volumetric fog
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2025-08-13 09:28:06 +02:00 |
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forward_clustered
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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forward_mobile
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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SCsub
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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blit.glsl
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Fix debanding for Mobile rendering method with HDR 2D.
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2025-07-24 16:11:49 -04:00 |
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canvas.glsl
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[MSDF] Fix outline bleed out at small sizes.
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2025-08-31 23:35:33 +03:00 |
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canvas_occlusion.glsl
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Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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2024-12-17 07:41:09 -08:00 |
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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[macOS] Selectively bake specific shader variants for MoltenVK.
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2025-07-09 20:09:56 +03:00 |
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cluster_store.glsl
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decal_data_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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giprobe_write.glsl
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half_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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light_data_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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particles.glsl
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Fix: Mass property particle shader error
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2025-01-28 21:00:26 -05:00 |
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particles_copy.glsl
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samplers_inc.glsl
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…
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scene_data_inc.glsl
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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scene_forward_aa_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
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2025-09-09 13:18:55 -07:00 |
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scene_forward_vertex_lights_inc.glsl
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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skeleton.glsl
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