mirror of https://github.com/godotengine/godot
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) |
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| .. | ||
| SCsub | ||
| config.py | ||
| godot_update_embree.py | ||
| lightmap_raycaster.cpp | ||
| lightmap_raycaster.h | ||
| raycast_occlusion_cull.cpp | ||
| raycast_occlusion_cull.h | ||
| register_types.cpp | ||
| register_types.h | ||
| static_raycaster.cpp | ||
| static_raycaster.h | ||