mirror of https://github.com/godotengine/godot
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. |
||
|---|---|---|
| .. | ||
| android | ||
| iphone | ||
| javascript | ||
| linuxbsd | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| SCsub | ||
| register_platform_apis.h | ||