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godot/scene/resources
danielgsilva 94a7dfeae1 Add additional methods for has_theme_item to check for font and font size 2025-01-07 16:56:14 +00:00
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2d Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
3d Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
animated_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animated_texture.h
animation.compat.inc
animation.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
animation.h
animation_library.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library.h
atlas_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
atlas_texture.h
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_polyphonic.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
audio_stream_wav.cpp Fix a crash trying to save an empty AudioStream 2024-12-17 23:14:39 +01:00
audio_stream_wav.h Use `qoa.c` and custom compress procedure 2024-12-05 13:20:09 -03:00
bit_map.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bit_map.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
bone_map.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Fix deadlock possibility in threaded load of materials 2024-12-13 12:49:10 +01:00
canvas_item_material.h
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
compositor.cpp `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compressed_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
compressed_texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
curve.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
curve_texture.cpp
curve_texture.h
environment.cpp
environment.h
external_texture.cpp
external_texture.h
font.compat.inc
font.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
font.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gradient.cpp
gradient.h
gradient_texture.cpp
gradient_texture.h
image_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
material.h Restore dirty list for BaseMaterial3D but don't use it on resource loader. 2024-11-27 10:37:19 -03:00
mesh.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
mesh.h Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
packed_scene.h
particle_process_material.cpp Fix ParticleProcessMaterial not using same offsets for emission textures 2025-01-05 23:32:22 +01:00
particle_process_material.h
physics_material.cpp
physics_material.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
portable_compressed_texture.h
resource_format_text.cpp VariantParser: Ensure all parse errors have an explanation 2025-01-03 17:17:37 +01:00
resource_format_text.h
shader.compat.inc
shader.cpp
shader.h
shader_include.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
shader_include.h
skeleton_profile.cpp
skeleton_profile.h
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sprite_frames.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h
style_box.cpp
style_box.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
style_box_flat.cpp Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale 2024-12-19 19:59:48 -06:00
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
syntax_highlighter.h
text_file.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_file.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
text_line.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_line.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
text_paragraph.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
texture.cpp
texture.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
texture_rd.cpp
texture_rd.h
theme.cpp Add additional methods for has_theme_item to check for font and font size 2025-01-07 16:56:14 +00:00
theme.h Add additional methods for has_theme_item to check for font and font size 2025-01-07 16:56:14 +00:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
visual_shader.h
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
visual_shader_nodes.h Merge pull request #94616 from Chaosus/vs_fix_vec4_constant 2025-01-03 02:01:09 +01:00
visual_shader_particle_nodes.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
world_2d.h