mirror of https://github.com/godotengine/godot
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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| .. | ||
| effects | ||
| environment | ||
| forward_clustered | ||
| forward_mobile | ||
| SCsub | ||
| blit.glsl | ||
| canvas.glsl | ||
| canvas_occlusion.glsl | ||
| canvas_sdf.glsl | ||
| canvas_uniforms_inc.glsl | ||
| cluster_data_inc.glsl | ||
| cluster_debug.glsl | ||
| cluster_render.glsl | ||
| cluster_store.glsl | ||
| decal_data_inc.glsl | ||
| giprobe_write.glsl | ||
| light_data_inc.glsl | ||
| particles.glsl | ||
| particles_copy.glsl | ||
| samplers_inc.glsl | ||
| scene_data_inc.glsl | ||
| scene_forward_aa_inc.glsl | ||
| scene_forward_gi_inc.glsl | ||
| scene_forward_lights_inc.glsl | ||
| scene_forward_vertex_lights_inc.glsl | ||
| skeleton.glsl | ||