mirror of https://github.com/godotengine/godot
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation. |
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|---|---|---|
| .. | ||
| SCsub | ||
| camera_attributes_storage.cpp | ||
| camera_attributes_storage.h | ||
| environment_storage.cpp | ||
| environment_storage.h | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| render_scene_buffers.cpp | ||
| render_scene_buffers.h | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||