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godot/servers/rendering
Rémi Verschelde 40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
..
dummy Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
environment
renderer_rd Merge pull request #103899 from Ivorforce/idiomatic-template-vargs 2025-06-10 12:29:40 +02:00
storage Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Avoid crash when texture layers is greater than 1 and format is not an ARRAY type 2025-06-05 10:21:19 -07:00
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
rendering_device_graph.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h Expose `RS.mesh_surface_update_index_region` 2025-06-05 19:35:59 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp
rendering_shader_container.h
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h