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godot/scene/3d
smix8 03e5d64dd9 Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
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navigation Match avoidance defaults for NavigationAgent and NavigationServer NavAgent 2025-06-07 13:49:12 +02:00
physics Merge pull request #106863 from beicause/soft-body-3d-fti 2025-06-04 10:34:32 -05:00
xr Add new joints to XrBodyTracker 2025-06-06 13:37:21 -05:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
aim_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
aim_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
audio_stream_player_3d.h fix for stereo panning adding _calc_output_vol_stereo issue 103989 2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
bone_constraint_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
camera_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
camera_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
cpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
decal.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
decal.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
gpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_3d.cpp Gave billboarded sprites and labels more fitting AABBs 2025-04-25 23:06:04 -07:00
label_3d.h Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
light_3d.cpp Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
light_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Make LightmapGIData::_set_user_data a proper setter instead of an additive operation 2025-06-05 19:21:57 -05:00
lightmap_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_probe.cpp
lightmap_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmapper.cpp
lightmapper.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
look_at_modifier_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
marker_3d.cpp
marker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
mesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
modifier_bone_target_3d.cpp Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
modifier_bone_target_3d.h Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp `SceneTreeFTI` - fix identity_xform flag getting out of sync 2025-06-02 11:17:23 +01:00
node_3d.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
occluder_instance_3d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
occluder_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
reflection_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
skeleton_modifier_3d.h Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
spring_bone_collision_3d.cpp Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
sprite_3d.cpp Merge pull request #105785 from actually-reb/billboard_aabb 2025-05-08 07:19:39 -05:00
sprite_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
visual_instance_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
voxel_gi.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
voxel_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
voxelizer.cpp Revert some instances of Math::INF back to 1e20 2025-06-05 09:32:40 -04:00
voxelizer.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_environment.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
world_environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00