..
navigation
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
2025-06-07 13:49:12 +02:00
physics
Merge pull request #106863 from beicause/soft-body-3d-fti
2025-06-04 10:34:32 -05:00
xr
Add new joints to XrBodyTracker
2025-06-06 13:37:21 -05:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
aim_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
aim_modifier_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
audio_listener_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp
Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
2025-05-05 10:58:46 -05:00
audio_stream_player_3d.h
fix for stereo panning adding _calc_output_vol_stereo issue 103989
2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
bone_attachment_3d.h
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
bone_constraint_3d.h
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
camera_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
camera_3d.h
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
cpu_particles_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
decal.cpp
Base accessibility API.
2025-04-08 20:14:28 +03:00
decal.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
fog_volume.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
fog_volume.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
gpu_particles_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
label_3d.cpp
Gave billboarded sprites and labels more fitting AABBs
2025-04-25 23:06:04 -07:00
label_3d.h
Add properties to configure space trimming on line break.
2025-03-16 16:15:37 +02:00
light_3d.cpp
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
light_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmap_gi.cpp
Make LightmapGIData::_set_user_data a proper setter instead of an additive operation
2025-06-05 19:21:57 -05:00
lightmap_gi.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmap_probe.cpp
…
lightmap_probe.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmapper.cpp
…
lightmapper.h
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
look_at_modifier_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
marker_3d.cpp
…
marker_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
mesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
modifier_bone_target_3d.cpp
Implement ModifierBoneTarget3D which can be target of the other mods
2025-06-05 23:46:36 +09:00
modifier_bone_target_3d.h
Implement ModifierBoneTarget3D which can be target of the other mods
2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
node_3d.cpp
`SceneTreeFTI` - fix identity_xform flag getting out of sync
2025-06-02 11:17:23 +01:00
node_3d.h
FTI - Optimize `SceneTree` traversal
2025-05-24 17:38:33 +01:00
occluder_instance_3d.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
occluder_instance_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
path_3d.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
path_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
reflection_probe.cpp
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
reflection_probe.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
remote_transform_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
skeleton_3d.compat.inc
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
skeleton_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
skeleton_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
skeleton_ik_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
skeleton_modifier_3d.h
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
spring_bone_collision_3d.cpp
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
spring_bone_collision_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_capsule_3d.h
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
sprite_3d.cpp
Merge pull request #105785 from actually-reb/billboard_aabb
2025-05-08 07:19:39 -05:00
sprite_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
visual_instance_3d.h
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
voxel_gi.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
voxel_gi.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
voxelizer.cpp
Revert some instances of Math::INF back to 1e20
2025-06-05 09:32:40 -04:00
voxelizer.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
world_environment.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
world_environment.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00