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godot/modules/fbx
Aaron Franke 8350919575
GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
2025-06-10 02:44:56 -07:00
..
doc_classes Rename FBX2glTF binary path setting back to 4.2 name 2024-05-30 23:42:11 +02:00
editor Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
extensions fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
SCsub fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
config.py
fbx_document.cpp GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide 2025-06-10 02:44:56 -07:00
fbx_document.h GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide 2025-06-10 02:44:56 -07:00
fbx_state.cpp
fbx_state.h Core: Convert `Pair`/`KeyValue` to `constexpr` 2025-05-15 10:37:41 -05:00
register_types.cpp fix fbx runtime import not generating meshes properly 2025-04-27 10:55:46 -06:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00