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godot/drivers/gles3
Bastiaan Olij a2e4aed449 Fix final blit in OpenGL when stereo rendering is used 2025-06-10 14:47:07 +10:00
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effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded` 2025-06-06 16:29:22 -05:00
storage Fix wrong default texture for global uniforms of type `sampler2DArray` 2025-06-05 11:12:03 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Fix final blit in OpenGL when stereo rendering is used 2025-06-10 14:47:07 +10:00
rasterizer_gles3.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00