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godot/platform/windows
Pāvels Nadtočajevs e407f55fbf
Fix editor one-click icons not showing.
2025-07-21 12:18:44 +03:00
..
doc_classes Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
export Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
README.md
SCsub [Windows] Add SSE4.2 support runtime check. 2025-07-13 12:58:29 +03:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cpu_feature_validation.c [Windows] Fix SSE4.2 detection with LTO build. 2025-07-15 17:23:35 +03:00
crash_handler_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
crash_handler_windows_signal.cpp Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
detect.py Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
display_server_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
display_server_windows.h Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_angle.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
gl_manager_windows_native.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_native.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
godot.ico
godot.natvis Windows: Expand `godot.natvis` type coverage 2024-11-11 13:47:14 -06:00
godot_console.ico
godot_res.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_res_wrap.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lang_table.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
native_menu_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
os_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
os_windows.h Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
platform_config.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend `MinGW` support & checks 2024-10-11 14:24:00 -05:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tts_windows.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
tts_windows.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
wgl_detect_version.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
windows_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation