mirror of https://github.com/godotengine/godot
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.
So let's add more hacks! ⚔️
This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
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|---|---|---|
| .. | ||
| doc_classes | ||
| libvpx | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| video_stream_webm.cpp | ||
| video_stream_webm.h | ||