mirror of https://github.com/godotengine/godot
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| networked_multiplayer_enet.cpp | ||
| networked_multiplayer_enet.h | ||
| register_types.cpp | ||
| register_types.h | ||