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godot/drivers/gles3
Thaddeus Crews 2d42b889d1
Merge pull request #104124 from Ivorforce/alloc-static-calloc
Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes.
2025-05-19 08:01:33 -05:00
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effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment
shaders Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
storage Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
SCsub
rasterizer_canvas_gles3.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion 2025-05-09 11:29:14 -05:00
rasterizer_scene_gles3.h
shader_gles3.cpp Merge pull request #104124 from Ivorforce/alloc-static-calloc 2025-05-19 08:01:33 -05:00
shader_gles3.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00