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godot/servers/rendering
kobewi ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
..
dummy Merge pull request #100282 from devloglogan/motion-vectors-openxr 2024-12-12 16:13:36 -06:00
environment
renderer_rd Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
storage Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_scene_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render.h Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_viewport.cpp Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
renderer_viewport.h Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_device.h Merge pull request #100322 from darksylinc/matias-tf-comment-fix 2024-12-12 16:13:25 -06:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
rendering_device_driver.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.cpp Fix several ubsan reported misaligned accesses 2024-12-13 15:32:35 +01:00
rendering_device_graph.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
rendering_server_default.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Merge pull request #95737 from Chaosus/shader_fix_varyings 2024-12-11 17:36:06 -06:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
shader_language.h Fix shader crash when using varyings with non-`flat` integer type 2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp Allow `SCREEN_UV` to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00