mirror of https://github.com/godotengine/godot
The `dev=yes` and `production=yes` options work as aliases to set a number of options, while still aiming to allow overriding specific options if the user wishes so. (E.g. `production=yes use_lto=no` should work to enable production defaults *but* disable LTO.) That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as expected by `BoolVariable`, and this wasn't flagged as a bug... So added a helper method using SCons' `BoolVariable._text2bool` to do the conversion manually. |
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| .. | ||
| android | ||
| arvr | ||
| doc_classes | ||
| gdnative | ||
| icons | ||
| include | ||
| nativescript | ||
| net | ||
| pluginscript | ||
| videodecoder | ||
| SCsub | ||
| config.py | ||
| gdnative.cpp | ||
| gdnative.h | ||
| gdnative_api.json | ||
| gdnative_builders.py | ||
| gdnative_library_editor_plugin.cpp | ||
| gdnative_library_editor_plugin.h | ||
| gdnative_library_singleton_editor.cpp | ||
| gdnative_library_singleton_editor.h | ||
| register_types.cpp | ||
| register_types.h | ||