mirror of https://github.com/godotengine/godot
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. |
||
|---|---|---|
| .. | ||
| alsa | ||
| alsamidi | ||
| coreaudio | ||
| coremidi | ||
| dummy | ||
| png | ||
| pulseaudio | ||
| spirv-reflect | ||
| unix | ||
| vulkan | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||