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godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews fd6e80d4e9
Merge pull request #105701 from ColinSORourke/DrawableTexture
Implement DrawableTextures
2026-01-30 09:32:05 -06:00
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forward_id_storage.h
light_storage.cpp Remove `geometry_3d` include from `rendering_server.h`, to reduce compile time. 2026-01-27 18:12:38 +01:00
light_storage.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
material_storage.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
material_storage.h DrawableTextures 2026-01-29 01:16:06 -08:00
mesh_storage.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
mesh_storage.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
particles_storage.cpp
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.h
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Mark more textures as discardable 2025-12-08 15:47:42 -08:00
render_scene_buffers_rd.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
render_scene_data_rd.cpp Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
render_scene_data_rd.h Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
texture_storage.cpp Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
texture_storage.h DrawableTextures 2026-01-29 01:16:06 -08:00
utilities.cpp
utilities.h