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godot/servers/rendering/renderer_rd/environment
Clay John b4b20e95ed Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background 2026-01-29 14:14:49 -08:00
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fog.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
fog.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
gi.cpp Remove `geometry_3d` include from `rendering_server.h`, to reduce compile time. 2026-01-27 18:12:38 +01:00
gi.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
sky.cpp Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background 2026-01-29 14:14:49 -08:00
sky.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00