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godot/scene/3d/physics
Rémi Verschelde 63c78e684b
Merge pull request #114165 from KoBeWi/static
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
..
joints
SCsub
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp Merge pull request #114165 from KoBeWi/static 2026-02-02 10:10:24 +01:00
area_3d.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
character_body_3d.cpp
character_body_3d.h
collision_object_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
collision_object_3d.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h
physical_bone_3d.cpp
physical_bone_3d.h Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
physical_bone_simulator_3d.cpp
physical_bone_simulator_3d.h
physics_body_3d.cpp Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
physics_body_3d.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
ray_cast_3d.cpp Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
ray_cast_3d.h Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
rigid_body_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
rigid_body_3d.h Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
shape_cast_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
shape_cast_3d.h Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
soft_body_3d.compat.inc
soft_body_3d.cpp Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle 2025-12-18 02:28:13 +01:00
soft_body_3d.h Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
spring_arm_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
spring_arm_3d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
static_body_3d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h