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joints
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SCsub
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animatable_body_3d.cpp
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animatable_body_3d.h
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area_3d.cpp
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Merge pull request #114165 from KoBeWi/static⚡⚡
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2026-02-02 10:10:24 +01:00 |
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area_3d.h
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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character_body_3d.cpp
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…
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character_body_3d.h
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…
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collision_object_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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collision_object_3d.h
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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collision_polygon_3d.cpp
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…
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collision_polygon_3d.h
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…
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collision_shape_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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collision_shape_3d.h
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…
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kinematic_collision_3d.cpp
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…
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kinematic_collision_3d.h
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…
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physical_bone_3d.cpp
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…
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physical_bone_3d.h
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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physical_bone_simulator_3d.cpp
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…
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physical_bone_simulator_3d.h
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…
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physics_body_3d.cpp
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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physics_body_3d.h
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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ray_cast_3d.cpp
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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ray_cast_3d.h
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Remove `sky.h` include from `environment.h`, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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rigid_body_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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rigid_body_3d.h
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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shape_cast_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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shape_cast_3d.h
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Remove `sky.h` include from `environment.h`, to speed up compile time.
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2026-01-30 00:05:55 +01:00 |
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soft_body_3d.compat.inc
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…
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soft_body_3d.cpp
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Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
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2025-12-18 02:28:13 +01:00 |
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soft_body_3d.h
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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spring_arm_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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spring_arm_3d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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static_body_3d.cpp
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Use actual class names in resource type hints
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2026-01-29 21:07:56 +01:00 |
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static_body_3d.h
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vehicle_body_3d.cpp
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vehicle_body_3d.h
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