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godot/editor/scene/texture
Lukas Tenbrink 1d840aae3a Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
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bit_map_editor_plugin.cpp
bit_map_editor_plugin.h
color_channel_selector.cpp
color_channel_selector.h
gradient_texture_2d_editor_plugin.cpp Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
gradient_texture_2d_editor_plugin.h
texture_3d_editor_plugin.cpp TextureEditors: Compile shader/material only once 2025-08-23 13:48:07 +03:00
texture_3d_editor_plugin.h Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
texture_editor_plugin.cpp Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
texture_editor_plugin.h TextureEditors: Compile shader/material only once 2025-08-23 13:48:07 +03:00
texture_layered_editor_plugin.cpp Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
texture_layered_editor_plugin.h Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
texture_region_editor_plugin.cpp Allow maximizing sprite related dialogs 2025-12-02 18:47:05 +01:00
texture_region_editor_plugin.h Fix "Region Editor" stuck in drag state when closing 2025-10-10 20:03:38 -03:00