mirror of https://github.com/godotengine/godot
Fleshed out the "Optimize Mesh" options found in the mesh import UI Gave a checkbox to every vertex attribute that can be compressed Surfaced option to enable/disable Octahedral compression for normal/tangent vectors Also surfaces the vertex position compression option which previously inaccessible because the defaults did not compress vertex positions Supports all current importers (obj, fbx, collada, gltf) |
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| .. | ||
| fbx_anim_container.h | ||
| fbx_bone.cpp | ||
| fbx_bone.h | ||
| fbx_material.cpp | ||
| fbx_material.h | ||
| fbx_mesh_data.cpp | ||
| fbx_mesh_data.h | ||
| fbx_node.h | ||
| fbx_skeleton.cpp | ||
| fbx_skeleton.h | ||
| import_state.h | ||
| model_abstraction.h | ||
| pivot_transform.cpp | ||
| pivot_transform.h | ||