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godot/scene/debugger
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
scene_debugger.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
scene_debugger.h Fix for `RuntimeNodeSelect` `selection_list` showing up as an orphaned node when editor is open during runtime 2024-12-04 11:22:12 -05:00