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godot/main
Markus Sauermann e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
..
SCsub
app_icon.png
main.cpp Fix Determining Window for Touchscreen 2022-12-07 09:54:29 +01:00
main.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
performance.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
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