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godot/modules/raycast
Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
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config.py
godot_update_embree.py
lightmap_raycaster_embree.cpp
lightmap_raycaster_embree.h
raycast_occlusion_cull.cpp
raycast_occlusion_cull.h
register_types.cpp
register_types.h
static_raycaster_embree.cpp
static_raycaster_embree.h