mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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| .. | ||
| renderer_rd | ||
| SCsub | ||
| renderer_canvas_cull.cpp | ||
| renderer_canvas_cull.h | ||
| renderer_canvas_render.cpp | ||
| renderer_canvas_render.h | ||
| renderer_compositor.cpp | ||
| renderer_compositor.h | ||
| renderer_scene.cpp | ||
| renderer_scene.h | ||
| renderer_scene_cull.cpp | ||
| renderer_scene_cull.h | ||
| renderer_scene_render.cpp | ||
| renderer_scene_render.h | ||
| renderer_storage.cpp | ||
| renderer_storage.h | ||
| renderer_viewport.cpp | ||
| renderer_viewport.h | ||
| rendering_device.cpp | ||
| rendering_device.h | ||
| rendering_device_binds.cpp | ||
| rendering_device_binds.h | ||
| rendering_server_default.cpp | ||
| rendering_server_default.h | ||
| rendering_server_globals.cpp | ||
| rendering_server_globals.h | ||
| rendering_server_wrap_mt.cpp | ||
| rendering_server_wrap_mt.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||