mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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| .. | ||
| SCsub | ||
| array.cpp | ||
| array.h | ||
| binder_common.h | ||
| callable.cpp | ||
| callable.h | ||
| callable_bind.cpp | ||
| callable_bind.h | ||
| container_type_validate.h | ||
| dictionary.cpp | ||
| dictionary.h | ||
| method_ptrcall.h | ||
| type_info.h | ||
| typed_array.h | ||
| variant.cpp | ||
| variant.h | ||
| variant_call.cpp | ||
| variant_construct.cpp | ||
| variant_internal.h | ||
| variant_op.cpp | ||
| variant_parser.cpp | ||
| variant_parser.h | ||
| variant_setget.cpp | ||
| variant_utility.cpp | ||