mirror of https://github.com/godotengine/godot
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. |
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|---|---|---|
| .. | ||
| SCsub | ||
| multiplayer.h | ||
| multiplayer_api.cpp | ||
| multiplayer_api.h | ||
| multiplayer_peer.cpp | ||
| multiplayer_peer.h | ||
| multiplayer_replicator.cpp | ||
| multiplayer_replicator.h | ||
| rpc_manager.cpp | ||
| rpc_manager.h | ||