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godot/scene
Thaddeus Crews 0fbb22c095
Merge pull request #104432 from YYF233333/dict_iter2
Do not iterate `Dictionary` with `Dictionary::keys()`
2025-04-07 08:43:33 -05:00
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2d Combined TileMapLayer debug quadrant shapes to a surface 2025-04-06 19:08:53 +02:00
3d Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
animation Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
audio Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
gui Merge pull request #104432 from YYF233333/dict_iter2 2025-04-07 08:43:33 -05:00
main Wayland: Implement native sub-windows 2025-04-04 20:23:25 +02:00
resources Merge pull request #104771 from Repiteo/ci/pre-commit-bump 2025-04-07 08:43:27 -05:00
theme Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Make `swap_cancel_ok` setting 3-state instead of boolean. 2025-04-03 13:08:11 +03:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00