mirror of https://github.com/godotengine/godot
The specific case for object reference seems unnecessary, as `RES res = var` already does the work. The case where REF is invalid is never hit in the case of already freed objects. The assignment `res = *r` was causing the resource to be always invalidated on the 3.2 branch. |
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| .. | ||
| SCsub | ||
| scene_debugger.cpp | ||
| scene_debugger.h | ||