mirror of https://github.com/godotengine/godot
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities). |
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| .. | ||
| document_icons | ||
| html | ||
| ios_xcode | ||
| linux | ||
| macos | ||
| macos_template.app/Contents | ||
| macos_tools.app/Contents | ||
| shell | ||
| uwp_template | ||
| windows | ||
| icon_console.svg | ||
| project_icon.svg | ||