mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| rasterizer.cpp | ||
| rasterizer.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||
| visual_server_canvas.cpp | ||
| visual_server_canvas.h | ||
| visual_server_globals.cpp | ||
| visual_server_globals.h | ||
| visual_server_raster.cpp | ||
| visual_server_raster.h | ||
| visual_server_scene.cpp | ||
| visual_server_scene.h | ||
| visual_server_viewport.cpp | ||
| visual_server_viewport.h | ||
| visual_server_wrap_mt.cpp | ||
| visual_server_wrap_mt.h | ||