mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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| .. | ||
| api | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| SCsub | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| detect.py | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| http_client.h.inc | ||
| http_client_javascript.cpp | ||
| http_request.h | ||
| javascript_eval.cpp | ||
| javascript_main.cpp | ||
| javascript_runtime.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| run_icon.png | ||