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godot/modules/jolt_physics/spaces
Rémi Verschelde 5a8b7188af
Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
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jolt_body_accessor_3d.cpp
jolt_body_accessor_3d.h
jolt_broad_phase_layer.h
jolt_contact_listener_3d.cpp Merge pull request #101044 from mihe/jolt/revert-100533 2025-01-03 00:50:13 +01:00
jolt_contact_listener_3d.h Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
jolt_job_system.cpp
jolt_job_system.h
jolt_layers.cpp
jolt_layers.h
jolt_motion_filter_3d.cpp
jolt_motion_filter_3d.h
jolt_physics_direct_space_state_3d.cpp
jolt_physics_direct_space_state_3d.h
jolt_query_collectors.h
jolt_query_filter_3d.cpp
jolt_query_filter_3d.h
jolt_space_3d.cpp Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
jolt_space_3d.h Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
jolt_temp_allocator.cpp
jolt_temp_allocator.h