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godot/servers/rendering
Stuart Carnie 3ffcae66a8 Renderer: Fix missing shader_name; use forward declarations
* Moving over to RenderingShaderContainer, missed setting shader_name
* Use forward declaration reduces compile time when modifying
  rendering_shader_container.h from over 950s to about 10-15
2025-10-02 10:02:18 +10:00
..
dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment
renderer_rd Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_device.h Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_driver.cpp
rendering_device_driver.h Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_device_graph.cpp Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_default.h Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_shader_container.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_library.h
shader_compiler.cpp ShaderCompiler: Optimize compilation error printing 2025-09-04 16:51:17 +08:00
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`. 2025-09-19 00:20:07 +02:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h