mirror of https://github.com/godotengine/godot
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |
||
|---|---|---|
| .. | ||
| Godot.app/Contents | ||
| addheader | ||
| bmfhdr | ||
| buildstuff | ||
| collada | ||
| doc | ||
| docdump | ||
| editor | ||
| export/blender25 | ||
| freetype | ||
| glwrapper | ||
| html_fs | ||
| ios_xcode_template | ||
| osx_template.app/Contents | ||
| pck | ||
| script_plugins | ||
| scrits | ||
| SCsub | ||
| memsort.py | ||