mirror of https://github.com/godotengine/godot
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. |
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| .. | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| texture_loader_dds.cpp | ||
| texture_loader_dds.h | ||