mirror of https://github.com/godotengine/godot
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
||
|---|---|---|
| .. | ||
| export | ||
| globals | ||
| java | ||
| libs | ||
| AndroidManifest.xml.template | ||
| SCsub | ||
| android_native_app_glue.c | ||
| android_native_app_glue.h | ||
| audio_driver_jandroid.cpp | ||
| audio_driver_jandroid.h | ||
| audio_driver_opensl.cpp | ||
| audio_driver_opensl.h | ||
| detect.py | ||
| dir_access_android.cpp | ||
| dir_access_android.h | ||
| dir_access_jandroid.cpp | ||
| dir_access_jandroid.h | ||
| file_access_android.cpp | ||
| file_access_android.h | ||
| file_access_jandroid.cpp | ||
| file_access_jandroid.h | ||
| godot_android.cpp | ||
| java_glue.cpp | ||
| java_glue.h | ||
| logo.png | ||
| os_android.cpp | ||
| os_android.h | ||
| platform_config.h | ||
| project.properties.template | ||
| sign.sh | ||
| thread_jandroid.cpp | ||
| thread_jandroid.h | ||