mirror of https://github.com/godotengine/godot
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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|---|---|---|
| .. | ||
| alsa | ||
| builtin_openssl | ||
| builtin_zlib | ||
| chibi | ||
| convex_decomp | ||
| dds | ||
| etc1 | ||
| gl_context | ||
| gles1 | ||
| gles2 | ||
| jpg | ||
| mpc | ||
| nedmalloc | ||
| ogg | ||
| openssl | ||
| png | ||
| pvr | ||
| rtaudio | ||
| speex | ||
| squish | ||
| theora | ||
| trex | ||
| unix | ||
| vorbis | ||
| webp | ||
| windows | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||