mirror of https://github.com/godotengine/godot
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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| .. | ||
| bullet.gd | ||
| bullet.scn | ||
| coin.gd | ||
| coin.scn | ||
| cutout.png | ||
| enemy.gd | ||
| enemy.scn | ||
| engine.cfg | ||
| follow_camera.gd | ||
| icon.png | ||
| osb_down.png | ||
| osb_fire.png | ||
| osb_jump.png | ||
| osb_left.png | ||
| osb_right.png | ||
| osb_up.png | ||
| player.gd | ||
| player.xml | ||
| robotrigged.scn | ||
| sb.cube | ||
| sb_back.png | ||
| sb_bottom.png | ||
| sb_front.png | ||
| sb_left.png | ||
| sb_right.png | ||
| sb_top.png | ||
| shine.png | ||
| sound_coin.wav | ||
| sound_explode.wav | ||
| sound_hit.wav | ||
| sound_jump.wav | ||
| sound_shoot.wav | ||
| stage.xml | ||
| stage2.xml | ||
| texture.tex | ||
| tiles.res | ||
| tiles.scn | ||
| tiles.xcf | ||