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godot/servers/rendering/dummy/storage
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
light_storage.cpp Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
material_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_storage.cpp Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
mesh_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particles_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_storage.cpp
texture_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
utilities.cpp Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00