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godot/modules/gltf
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 13:08:45 +02:00
..
doc_classes Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
editor Initial editor accessibility. 2025-04-08 20:25:48 +03:00
extensions Merge pull request #103853 from aaronfranke/gltf-fix-light-color-space 2025-03-28 17:30:09 +01:00
structures Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
tests Disable `ResourceFormatLoader/Saver`s of disabled classes 2025-03-21 14:23:05 -03:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_document.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
gltf_document.h Core: Avoid including `modules_enabled` in headers 2025-03-11 19:42:13 -05:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
register_types.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skin_tool.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
skin_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.