mirror of https://github.com/godotengine/godot
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo |
||
|---|---|---|
| .. | ||
| export | ||
| globals | ||
| java | ||
| libs | ||
| AndroidManifest.xml.template | ||
| SCsub | ||
| android_native_app_glue.c | ||
| android_native_app_glue.h | ||
| audio_driver_jandroid.cpp | ||
| audio_driver_jandroid.h | ||
| audio_driver_opensl.cpp | ||
| audio_driver_opensl.h | ||
| detect.py | ||
| dir_access_android.cpp | ||
| dir_access_android.h | ||
| dir_access_jandroid.cpp | ||
| dir_access_jandroid.h | ||
| file_access_android.cpp | ||
| file_access_android.h | ||
| file_access_jandroid.cpp | ||
| file_access_jandroid.h | ||
| godot_android.cpp | ||
| ifaddrs_android.cpp | ||
| ifaddrs_android.h | ||
| java_bind.cpp | ||
| java_bind.h | ||
| java_glue.cpp | ||
| java_glue.h | ||
| logo.png | ||
| os_android.cpp | ||
| os_android.h | ||
| platform_config.h | ||
| project.properties.template | ||
| sign.sh | ||
| thread_jandroid.cpp | ||
| thread_jandroid.h | ||