mirror of https://github.com/godotengine/godot
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo |
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| .. | ||
| alsa | ||
| builtin_openssl | ||
| builtin_zlib | ||
| chibi | ||
| convex_decomp | ||
| dds | ||
| etc1 | ||
| gl_context | ||
| gles1 | ||
| gles2 | ||
| jpg | ||
| mpc | ||
| nedmalloc | ||
| ogg | ||
| openssl | ||
| png | ||
| pvr | ||
| rtaudio | ||
| speex | ||
| squish | ||
| theora | ||
| trex | ||
| unix | ||
| vorbis | ||
| webp | ||
| windows | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||