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godot/editor
shadow-foss c5490f7284 Add toggle to insert keys/markers at current time or mouse position
Adds a new editor setting editors/animation/insert_at_current_time and a toggle button in the Animation Track Editor to let users choose whether to insert keys and markers at the current timeline cursor (when enabled) or at the mouse position (default behavior).

- Key insertion
- Paste and duplicate operations
- Editor setting persistence
- Icon by @TokageItLab

Fixes #103272
2025-07-13 09:57:27 +05:30
..
animation Add toggle to insert keys/markers at current time or mouse position 2025-07-13 09:57:27 +05:30
asset_library Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
audio Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
debugger Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
doc Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
docks Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
export [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
file_system Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
gui Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
icons Add toggle to insert keys/markers at current time or mouse position 2025-07-13 09:57:27 +05:30
import Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
inspector Fix Inspector checkable button sizing 2025-07-09 19:47:11 +02:00
plugins Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_manager Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_upgrade Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
run Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
scene Merge pull request #108368 from aaronfranke/editor-particles-2d-3d 2025-07-09 11:33:16 -05:00
script Merge pull request #108440 from kitbdev/fix-colorpicker-wrong-line 2025-07-10 11:39:20 -05:00
settings Add toggle to insert keys/markers at current time or mouse position 2025-07-13 09:57:27 +05:30
shader Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
themes Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
translations Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
version_control Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
SCsub Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
editor_data.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_data.h Add class icon cache to EditorNode 2025-05-27 13:59:13 +02:00
editor_interface.compat.inc
editor_interface.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_interface.h Revert "Rework scene preview thumbnails" 2025-06-21 00:05:57 +02:00
editor_log.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_log.h Change editor button focus mode to `FOCUS_ACCESSIBILITY`. 2025-06-08 15:53:27 +03:00
editor_main_screen.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_main_screen.h Improve 2D/3D main screen auto-switching logic 2025-04-09 09:34:44 -07:00
editor_node.cpp Merge pull request #108396 from timothyqiu/editor-title 2025-07-09 11:33:12 -05:00
editor_node.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
editor_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
editor_undo_redo_manager.compat.inc Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
editor_undo_redo_manager.cpp Fix crash when checking unsaved history 2025-05-15 22:37:57 +02:00
editor_undo_redo_manager.h Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
register_editor_types.cpp Move 2D and 3D particle editors to the 2D and 3D folders 2025-07-07 00:50:38 -07:00
register_editor_types.h
template_builders.py