mirror of https://github.com/godotengine/godot
1) Code is splitted into 3 sections: - draw `under` texture; - draw `progress` texture + draw radial modes reference cross; - draw `over` texture. Each draw texture section handles nine-patch stretching. Except for the progress texture in radial modes, which does not support nine-patch stretching. 2) The reference cross position now is not misaligned to real center position (`floor()` call removed). 3) The reference cross drawing code is additionally surrounded by `TOOLS_ENABLED` check. |
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| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
| class.xsd | ||