1
0
Fork 0
Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Thaddeus Crews c3caa263bf
Merge pull request #111106 from aaronfranke/group-2d-cam-override
Group together 2D camera override functions
2025-10-03 12:00:59 -05:00
.github Merge pull request #108468 from syntaxerror247/Android-CI 2025-09-22 21:00:59 -05:00
core Merge pull request #111090 from dsnopek/gdextension-compat-unexposed-classes-redo 2025-10-02 15:12:00 -05:00
doc Add icon color theme items for `TabBar` and `TabContainer` 2025-10-03 10:41:28 -03:00
drivers Merge pull request #111146 from Kaleb-Reid/fix-sdl-no-dbus 2025-10-02 15:11:54 -05:00
editor Add icon color theme items for `TabBar` and `TabContainer` 2025-10-03 10:41:28 -03:00
main Merge pull request #109900 from Ryan-000/Make-Node-orphan_node_count-thread-safe 2025-09-30 18:35:13 -05:00
misc Merge pull request #107954 from stuartcarnie/unix_domain_socket_support 2025-09-30 18:35:08 -05:00
modules Merge pull request #98061 from dalexeev/gds-remove-unnecessary-bools 2025-10-02 15:11:56 -05:00
platform Merge pull request #110793 from Calinou/editor-macos-export-tweak-messages 2025-10-01 17:54:11 -05:00
scene Merge pull request #111106 from aaronfranke/group-2d-cam-override 2025-10-03 12:00:59 -05:00
servers Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
tests Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
thirdparty Merge pull request #111146 from Kaleb-Reid/fix-sdl-no-dbus 2025-10-02 15:11:54 -05:00
.clang-format
.clang-tidy
.clangd
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct Add `STATIC_ASSERT_INCOMPLETE_TYPE` to enforce include minimality. 2025-10-01 23:46:35 +02:00
gles3_builders.py
glsl_builders.py
icon.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon.svg
icon_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon_outlined.svg
logo.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo.svg
logo_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo_outlined.svg
methods.py
platform_methods.py
pyproject.toml
scu_builders.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs