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godot/drivers/vulkan
Thaddeus Crews 4dec6af2c8
Merge pull request #108613 from Repiteo/scons/fix-defines
SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
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SCsub SCons: Ensure `CPPDEFINES` is properly utilized 2025-07-14 13:07:53 -05:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
rendering_device_driver_vulkan.h Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
rendering_shader_container_vulkan.cpp Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
rendering_shader_container_vulkan.h Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00