mirror of https://github.com/godotengine/godot
This PR allows the OpenXRHand to drive: - OpenXR rigged hand skeletons located under the OpenXRHand node - Godot Humanoid rigged hand skeletons located under the OpenXRHand node - OpenXR rigged avatar skeletons located separately in the scene-tree - Godot Humanoid avatar skeletons located separately in the scene-tree |
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| .. | ||
| OpenXRAPIExtension.xml | ||
| OpenXRAction.xml | ||
| OpenXRActionMap.xml | ||
| OpenXRActionSet.xml | ||
| OpenXRExtensionWrapperExtension.xml | ||
| OpenXRHand.xml | ||
| OpenXRIPBinding.xml | ||
| OpenXRInteractionProfile.xml | ||
| OpenXRInteractionProfileMetadata.xml | ||
| OpenXRInterface.xml | ||